On Wed, Dec 05, 2018 at 08:44:13PM +0000, Adam D. Ruppe via Digitalmars-d-learn wrote: > On Wednesday, 5 December 2018 at 20:36:43 UTC, Nadir Chowdhury wrote: > > I'm on Windows 10, so which parts would differ? Sorry, should've > > mentioned it in my original post. Thanks for the reply! > > Basically all of it lol. The principals are the same, but the specific > functions are all different.
Haha yeah. Pretty much everything I said would be completely different on Windows. But yeah, the principles are the same: 1) Somehow create a window / screen using your OS's GUI API. 2) Create a GL context for that window / screen (probably can be done as part of (1)). 3) Create a main loop to handle OS GUI events (mainly forwarding to application logic). 4) Use GL for rendering whenever it's time to draw a frame. T -- If Java had true garbage collection, most programs would delete themselves upon execution. -- Robert Sewell