On Wednesday, 5 December 2018 at 19:12:34 UTC, Nadir Chowdhury wrote:
I'm fairly new to Dlang, but have learnt the basics. I wondered how I would be able to make an OpenGL-based Engine in D, what libraries would I need? Your help will be much appreciated!

- NCPlayz

I use Derelict's GLFW bindings - https://github.com/DerelictOrg/DerelictGLFW3 to create the OpenGL context and stuff.

If you need a math library, dlib math from https://code.dlang.org/packages/dlib is probably the best place to start. gl3n is also nice, but it uses row-major matrices, so you have to remember to always transpose them when uploading to OpenGL.

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