On Friday, 4 January 2019 at 21:47:59 UTC, Neia Neutuladh wrote:
On Fri, 04 Jan 2019 08:46:24 +0000, Alex wrote:
Let's assume this is right. How to force a B object to behave like an A object? I thought casting is a possible approach...

It requires a bit of surgery:

:)


    import std.stdio;
    class A
    {
        void foo() { writeln("hello from A!"); }
    }
    class B : A
    {
        override void foo() { writeln("hello from B!"); }
    }
    void main()
    {
        auto b = new B;
        auto ptrB = cast(void**)b;
        ptrB[0] = A.classinfo.vtbl.ptr;
        b.foo();
    }

This takes advantage of the object layout used by DMD. 'vtbl' is the virtual function table, which is basically an array of function pointers. Each member function defined in a type (and its super types) gets a unique index into that array.

So when you write:

    b.foo();

That works out to:

    (cast(void function(B))b.vtbl[5])(b);

We replace object b's vtbl with class A's, and now b is just an A with some extra stuff allocated in its memory block.

Don't do this in production code. This is a terrible thing to do in production code, or any code you intend to use other than to see how D's object model works.

I see... That's cool nevertheless!

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