On Sun, 31 May 2009 22:45:23 +0400, Vladimir Panteleev 
<[email protected]> wrote:
 
> I just went through a ~15000-line project and replaced most occurrences  
> of void[]. Now the project is an ugly mess of void[], ubyte[] and casts,  
> but at least it doesn't leak memory like crazy any more.
>  
> I don't know why it was decided to mark the contents of void[] as "might  
> have pointers". It makes no sense!
>  
 
FWIW, I also consider void[] as a storage for an arbitrary untyped binary data, 
and thus I believe GC shouldn't scan it.
Ignoring void[] arrays is a correct behavior in 99% of cases (and a bug in a 
rest), but improves application execution speed significantly.
 
While it is possible to prevent GC from scanning an arbitrary void[] array, 
there is no reasonable way to prevent it from scanning all arrays (without 
modifying GC code).
 
It is a breaking change, but not too late for D2.

++vote

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