I'm fiddling around with SDL2 using Derelict3, and I'm trying to make an array of SDL_Texture pointers, like so:

    SDL_Texture*[] frames;
    ... make texture ...
    frames ~= texture;

However, this yields the following error:

/Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture is forward referenced when looking for 'toHash' /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture is forward referenced when looking for 'opCmp' /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture is forward referenced when looking for 'toString' /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture unknown size /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture no size yet for forward reference /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture unknown size /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture no size yet for forward reference

At line 1865 in types.d is the opaque struct declaration

    struct SDL_Texture;

The program compiles and works fine if I change this line to

    struct SDL_Texture {};

This seems weird to me. Why is making an array of _pointers_ to SDL_Texture dependant on how the SDL_Texture struct is declared? Also, is simply adding {} the right way of fixing it, or will that possibly break something else?

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