On Wednesday, 5 June 2013 at 20:37:27 UTC, Timon Gehr wrote:
On 06/05/2013 10:34 PM, Johan F. wrote:
I'm fiddling around with SDL2 using Derelict3, and I'm trying to make an
array of SDL_Texture pointers, like so:

    SDL_Texture*[] frames;
    ... make texture ...
    frames ~= texture;

However, this yields the following error:

/Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture is forward referenced when
looking for 'toHash'
/Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture is forward referenced when
looking for 'opCmp'
/Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture is forward referenced when
looking for 'toString'
/Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error:
struct derelict.sdl2.types.SDL_Texture unknown size
/Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture no size yet for forward reference /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error:
struct derelict.sdl2.types.SDL_Texture unknown size
/Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture no size yet for forward reference

At line 1865 in types.d is the opaque struct declaration

    struct SDL_Texture;

The program compiles and works fine if I change this line to

    struct SDL_Texture {};

This seems weird to me. Why is making an array of _pointers_ to
SDL_Texture dependant on how the SDL_Texture struct is declared? Also, is simply adding {} the right way of fixing it, or will that possibly
break something else?

It is a compiler bug, but we cannot confirm it unless you provide a minimal example that triggers it.

This triggers it (2.063):

    struct something;

    int main()
    {
        something*[] stuff;
        something* a;
        stuff ~= a;
        return 0;
    }

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