On 06/05/2013 10:34 PM, Johan F. wrote:
I'm fiddling around with SDL2 using Derelict3, and I'm trying to make an array of SDL_Texture pointers, like so:SDL_Texture*[] frames; ... make texture ... frames ~= texture; However, this yields the following error: /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture is forward referenced when looking for 'toHash' /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture is forward referenced when looking for 'opCmp' /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture is forward referenced when looking for 'toString' /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture unknown size /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture no size yet for forward reference /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture unknown size /Users/jaffe1/prog/Derelict3/import/derelict/sdl2/types.d(1865): Error: struct derelict.sdl2.types.SDL_Texture no size yet for forward reference At line 1865 in types.d is the opaque struct declaration struct SDL_Texture; The program compiles and works fine if I change this line to struct SDL_Texture {}; This seems weird to me. Why is making an array of _pointers_ to SDL_Texture dependant on how the SDL_Texture struct is declared? Also, is simply adding {} the right way of fixing it, or will that possibly break something else?
It is a compiler bug, but we cannot confirm it unless you provide a minimal example that triggers it.
