On Thursday, 13 June 2013 at 06:43:21 UTC, Nick Sabalausky wrote:
Actually, I quite like 60Hz games ;) But that's been perfectly
feasible
for a long long time: Really the only reason they haven't all
been
running at 60Hz for the past 15 years is because graphical
fidelity is
often considered more important than bumping up from 30Hz to
60Hz.
Not that I'm complaining about that. I can entirely understand
the
tradeoff of settling for 30Hz for the sake of a higher quality
image.
It's just not my preferred tradeoff - I'd normally prefer
framerate.
(Of course getting a *consistent* framerate can be difficult,
but
getting a higher one is fairly straightforward: Decrease the
polygon/texture budget.)
I love rage for that. If the engine don't have everything it
needs, it render something with a lower quality in order to keep
the framerate high. The game is really enjoyable and have very
few lags.