On Thursday, 13 June 2013 at 06:43:21 UTC, Nick Sabalausky wrote:
Actually, I quite like 60Hz games ;) But that's been perfectly feasible for a long long time: Really the only reason they haven't all been running at 60Hz for the past 15 years is because graphical fidelity is often considered more important than bumping up from 30Hz to 60Hz.

Not that I'm complaining about that. I can entirely understand the tradeoff of settling for 30Hz for the sake of a higher quality image. It's just not my preferred tradeoff - I'd normally prefer framerate.

(Of course getting a *consistent* framerate can be difficult, but
getting a higher one is fairly straightforward: Decrease the
polygon/texture budget.)


I love rage for that. If the engine don't have everything it needs, it render something with a lower quality in order to keep the framerate high. The game is really enjoyable and have very few lags.

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