On Wednesday, 12 June 2013 at 23:10:47 UTC, Andrej Mitrovic wrote:
On 6/12/13, Manu <[email protected]> wrote:
Games are not usually 'crappy desktop code', they're carefully tuned,
purpose-specific code.

I'd rather programmers spend their time building cool games than fast
games. Not everything has to be
ultra-realistic-shiny-3D-lens-flair-ultra-optimized-60fps crap.

That is why Unity, Flash, LibGDX, Cocos2D among others are being used more and more by indies.

Not everything needs to be AAA.

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