On Thursday, 13 June 2013 at 08:01:38 UTC, Nick Sabalausky wrote:
On Thu, 13 Jun 2013 08:57:03 +0200
"deadalnix" <[email protected]> wrote:

I love rage for that. If the engine don't have everything it needs, it render something with a lower quality in order to keep the framerate high. The game is really enjoyable and have very few lags.

Really? That's pretty cool, I didn't know about that aspect of the
engine.


You can that here :

https://www.youtube.com/watch?v=-I91AG2BhcI

Obviously, this is an extreme example and you won't see that all the time during the game :D

What's the game itself like? There's no demo so I haven't been able to try it (after Quake3 and Doom3 I'm hesitant to buy an id game without tying it first). But being a huge fan of everything id's ever done up through Quake 2, I can't help being extremely curious: What direction does it take the gameplay? Back to say, Quake 2, or does it expand on
the gameplay of Doom 3, or something completely different?

It is an fps. You find some moment where you can travel around with bugguy, do races and stuff, but the core of the game is really strong FPS like id knows how to do.

The game is very reactive, due to high framerate and also very beautiful. I really enjoyed it to the point I'd say that the main drawback is that the game is too short.

Reply via email to