On Thursday, 13 June 2013 at 08:01:38 UTC, Nick Sabalausky wrote:
On Thu, 13 Jun 2013 08:57:03 +0200
"deadalnix" <[email protected]> wrote:
I love rage for that. If the engine don't have everything it
needs, it render something with a lower quality in order to
keep the framerate high. The game is really enjoyable and have
very few lags.
Really? That's pretty cool, I didn't know about that aspect of
the
engine.
You can that here :
https://www.youtube.com/watch?v=-I91AG2BhcI
Obviously, this is an extreme example and you won't see that all
the time during the game :D
What's the game itself like? There's no demo so I haven't been
able
to try it (after Quake3 and Doom3 I'm hesitant to buy an id
game without
tying it first). But being a huge fan of everything id's ever
done up
through Quake 2, I can't help being extremely curious: What
direction
does it take the gameplay? Back to say, Quake 2, or does it
expand on
the gameplay of Doom 3, or something completely different?
It is an fps. You find some moment where you can travel around
with bugguy, do races and stuff, but the core of the game is
really strong FPS like id knows how to do.
The game is very reactive, due to high framerate and also very
beautiful. I really enjoyed it to the point I'd say that the main
drawback is that the game is too short.