This comment is worrying:

"Can you try D version without std.random, and use srand and rand from std.c.stdlib? I think it should be almost same speed as C version ;-)"

"Wow! Just tried that, and this brings the running time of the DMD-compiled version to 0.770s from 1.290, the GDC-compiled version from 1.060 to 0.680s, and the LDC version to 0.580s from 0.710s. Meaning the LDC version is on par with the Clang-compiled C version and just slightly beats the GCC-compiled C one! There really should be a warning note in the std.random library documentation that for performance-critical code the C stdlib random generator is a better choice."


Is this just because RNGs are value types? It's literally causing bad press for D, so this needs to be high on the priority list.

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