On Wednesday, 24 July 2013 at 07:20:16 UTC, Peter Alexander wrote:
This comment is worrying:

"Can you try D version without std.random, and use srand and rand from std.c.stdlib? I think it should be almost same speed as C version ;-)"

"Wow! Just tried that, and this brings the running time of the DMD-compiled version to 0.770s from 1.290, the GDC-compiled version from 1.060 to 0.680s, and the LDC version to 0.580s from 0.710s. Meaning the LDC version is on par with the Clang-compiled C version and just slightly beats the GCC-compiled C one! There really should be a warning note in the std.random library documentation that for performance-critical code the C stdlib random generator is a better choice."


Is this just because RNGs are value types? It's literally causing bad press for D, so this needs to be high on the priority list.

RNGs should be passed by ref so if that isn't happening, there might be a speed hit (there will also be noticeable statistical problems). But the posted code just used rndGen and didn't pass anything.

C stdlib rand() is fast but has terrible statistical performance. Mersenne Twister is fast relative to its (high) statistical quality, but will still be slower than something designed purely for speed without concern for quality.

It'd be interesting to see how the speeds go if Xorshift was used in place of Mersenne Twister, that should give a big speed boost while still having high statistical quality.

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