On Mon, 06 Jan 2014 03:22:25 -0800, ponce <[email protected]> wrote:

On Monday, 6 January 2014 at 04:11:07 UTC, Adam Wilson wrote:
If you are interested in helping with a Cinder like library for D and/or have code you'd like to contribute, let's start talking and see what happens.

First I must say I dislike the Cinder concept because C++ frameworks like this tend to have an extremely large scope (See_also: JUCE).


All graphics API's tend to have a large scope, it's a function of the complexity of the task. I don't see this as an inherently bad thing, just something that we need to think about while designing it.

I work on GFM since 2012 (https://github.com/p0nce/gfm) which is 100% public domain, feel free to take anything from it. There is some overlap with Cinder's features: http://p0nce.github.io/gfm/

It seems that you want graphics API abstraction, yet Cinder has none of this.

Um, this last statement makes no sense, that's pretty much exactly what Cinder is...

--
Adam Wilson
IRC: LightBender
Aurora Project Coordinator

Reply via email to