On Tuesday, 7 January 2014 at 05:48:38 UTC, Adam Wilson wrote:
It seems that you want graphics API abstraction, yet Cinder has none of this.

Um, this last statement makes no sense, that's pretty much exactly what Cinder is...

What I meant is "Cinder does not seem to dispatch to different graphics API" (OpenGL vs DirectX vs ...). It targets OpenGL exclusively from what I read on the feature list. So I was wondering about the discussion on different graphics API backends.

Reply via email to