On Tue, 07 Jan 2014 00:00:14 -0800, ponce <[email protected]> wrote:

On Tuesday, 7 January 2014 at 05:48:38 UTC, Adam Wilson wrote:
It seems that you want graphics API abstraction, yet Cinder has none of this.

Um, this last statement makes no sense, that's pretty much exactly what Cinder is...

What I meant is "Cinder does not seem to dispatch to different graphics API" (OpenGL vs DirectX vs ...). It targets OpenGL exclusively from what I read on the feature list. So I was wondering about the discussion on different graphics API backends.


Ahh I see, my experience with Cinder caused me to short-circuit some useful info. Cinder has a DirectX backend in the latest dev branches. My apologies for the confusion.

--
Adam Wilson
IRC: LightBender
Aurora Project Coordinator

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