On Wednesday, 29 January 2014 at 18:15:57 UTC, Andrej Mitrovic wrote:
On 1/29/14, Ryan Voots <[email protected]> wrote:
but it's coming along faster than I had expected.

Is it already buildable? Any samples work? Nice that you're working on it.

Not buildable yet, but i've managed to get it started building in dub and resolved almost all of the dependencies with it. The only one it's missing is the bindings for GLU directly which i'll likely end up writing out of the engine once it starts compiling and then breaking during linking from unresolved symbols and such.

Most of the APIs it used have changed in the 2 years or so since it was last really updated so there's quite a bit of work ahead, and I plan on getting it to GL3+ once it's building and the demos run. The fun part will be to get it to be idiomatic D2 once it's building and working, I imagine that will be a nearly never-ending battle unless someone just rewrites large parts of it (this might end up happening if I get to it).

It's definitely got enough of the boilerplate stuff for building a game that doing this port should certainly help me with my project so I figured I'll let it help other's too.

That said I've made some good progess these past two days on getting it to build at least so it should hopefully not be much longer (hoping i'll have it building but not running properly in a week or so).

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