On Wednesday, 29 January 2014 at 21:03:00 UTC, Andrej Mitrovic
wrote:
On 1/29/14, Andrej Mitrovic <[email protected]> wrote:
On 1/29/14, Ryan Voots <[email protected]> wrote:
https://bitbucket.org/simcop2387/yage

Hmm.. 70MB repository. I think those binary files or whatever is
making the repo big should be moved elsewhere.

It seems cloning from bitbucket seems to be slow for me. Downloading the zipped version of the repo is fast though. Maybe their servers are
just slow today, that's all.

I'd agree about moving them to another repo.  once I get it
working I'll likely look at moving it somewhere else actually.
its only in bit bucket because it was easy to fork there.  no
idea if any games of any substance were made with it.  my plan is
basically to get the demos going as a test of if the port is done
and then work on improving it/adding features.  my aims are a
top-downish RPG that has been in design for roughly 2/3 of my
life (coincidentally when I started programming).  many versions
made none finished for lack of a developed story but that has
changed recently.

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