On 10 February 2014 06:15, francesco cattoglio <
[email protected]> wrote:

> However, the last point was directed to the D community. The language
>> needs to be more focused on being very good at some key areas, not cover
>> everything.
>>
> I totally agree on this, but the problem here is that
> there are game developers out there, willing to use D. I also see lots of
> movement from hobbysts. We can't ignore them completely. Undefinedly long
> pauses are really bad for them, and something needs to be done. Be it in
> user code, library solution or as core part of the language.
>
> I agree that AAA titles are not the main right now, but this doesn't mean
> indie projects shouldn't be doable. After all, 150 milliseconds pauses are
> really annoying for pretty much any first person game.
>

The only company I know of that has made a commercial commitment to D is a
AAA games company...

Reply via email to