On 10 February 2014 06:15, francesco cattoglio < [email protected]> wrote:
> However, the last point was directed to the D community. The language >> needs to be more focused on being very good at some key areas, not cover >> everything. >> > I totally agree on this, but the problem here is that > there are game developers out there, willing to use D. I also see lots of > movement from hobbysts. We can't ignore them completely. Undefinedly long > pauses are really bad for them, and something needs to be done. Be it in > user code, library solution or as core part of the language. > > I agree that AAA titles are not the main right now, but this doesn't mean > indie projects shouldn't be doable. After all, 150 milliseconds pauses are > really annoying for pretty much any first person game. > The only company I know of that has made a commercial commitment to D is a AAA games company...
