On Monday, 10 February 2014 at 04:26:10 UTC, Manu wrote:
Sorry, I obviously mean, "the only *games* company..."
That was a given. However I think AAA titles have the manpower to avoid those pauses, since the amount of work toward optimization is huge anyway, am I right? Ofc you still need minimal backend from the compiler and runtime support. If you lack control on internals, there's no way for you to optimize anything.
And people seem to forget promptly after every single time I repeat myself: * The GC frequency of execution is directly proportional to the amount of
_free memory_. In console games; NONE.
* The length of the associated pause is directly proportional to the
amount of memory currently in use. In console games; all of it.
For "simple" games, it would be nice to have a better GC and cut down allocations from the standard library. I guess that would suffice, no need to move to ARC.

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