On Tue, 29 Apr 2014 12:03:02 -0400, Timon Gehr <[email protected]> wrote:
On 04/29/2014 05:52 PM, Steven Schveighoffer wrote:
I am not familiar with the rules.
Perhaps you can just outline for me:
module bar;
extern(C++, foo) void func();
module prog;
import bar;
void main()
{
foo.func(); // works?
}
If this works, then we have a problem.
It does work. What happens is analogous to:
module bar;
void func(){}
module prog;
import bar;
void func(){}
void main(){
func();
}
I.e. if you add a new symbol to your own module, then this identifier
will be hidden, no questions asked. Importing a module adds a new symbol
of its name to your module. I'm not sure why you see this as a problem.
The name lookup rules are designed such that changes in one module
cannot silently change name lookup in _another_ module, but anything may
happen to lookup in the same module.
OK, so you are saying that from a module different than the one that
defines the namespace/function, I can call it via it's full namespace.
But what happens when you add another import that conflicts?
module foo;
void func() {}
module prog; // updated
import bar;
import foo;
void main(){
foo.func(); // now calls foo.func, and not bar.func as it originally
did, right?
}
So by importing from another module, we have silently and drastically
changed the behavior. Have I missed something?
Why is this not a problem?
-Steve