On Tuesday, 6 May 2014 at 10:58:14 UTC, Manu via Digitalmars-d wrote:
On 6 May 2014 16:33, Jacob Carlborg via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
On 06/05/14 08:07, HaraldZealot wrote:

I notice that I view only part of problem, can anybody link or describe me completely state and problems of current garbage collection and other resource management? It help me in finding of existence solution (at
least theoretical).


The major issue with the garbage collector is that it's not guaranteed to run a collection. When a collection is run the GC will call the destructors for the objects it collects. If there's no guarantee a collection is run there can be no guarantee that destructors are called. A collection is usually run when allocating new memory and there's not enough memory
available.

I think it's also an important consideration that GC is incompatible
with low-memory and real-time environments.

...

I guess outside the gaming world, embedded and real-time seem to be getting lots of Java and .NET love:

https://www.aicas.com/cms/

http://www.is2t.com/products/

http://www.mountaineer.org/netmf-for-stm32/

Just a small sample of the partners providing the said support.


--
Paulo

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