Le 10/05/2014 17:58, Manu via Digitalmars-d a écrit :
On 11 May 2014 01:44, Paulo Pinto via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
Am 10.05.2014 15:37, schrieb Manu via Digitalmars-d:

On 10 May 2014 19:43, Xavier Bigand via Digitalmars-d

<digitalmars-d@puremagic.com> wrote:

I don't know well WP8 models, but this one must run smoothly :

http://www.nokia.com/fr-fr/mobiles/telephone-portable/lumia1320/fiche-technique/

Just like Android phones, the battery is huge : 3400mAh
It's the same for CPU : Qualcomm Snapdragon™ S4, dual core 1,7 GHz
Only RAM seems reasonable : 1Go

And it's maybe easier for Microsoft to do a GC with good performances
cause
they control everything on the OS. There is certainly some specifics
memory
management in the kernel related to the GC. When Google "just" put small
pieces together based on a linux kernel.


They don't GC. MS are behind their C++/CX now, which introduced an ARC
pointer type '^'.


.NET Applications on Windows Phone 8 make use of both (GC and COM RC).

I don't know any gamedev's who use .NET on WP8. C++/CX was a good step
forward, and addressed one of the primary inhibitors to developer
adoption of WP7.
I don't know a single developer who ever released a WP7 app. WP7 was a
ghost town compared to iOS and Android in terms of developer support.
Lots of people I know are happily supporting WP8 now thanks to C++/CX.

+1
WP7 force all gamedev using c++ to rewrite everything, it's completely infeasible. I heard Microsoft propose to paid some studios to port their products, but a lot refuse this offer.

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