There is an article on reddit: http://www.reddit.com/r/programming/comments/27r6v1/jurassic_park_trespasser_cg_source_code_review/

Which is making some noise there, and one thing that called my attention was about the compilation time, back then (90's) it could consume a considerable amount of time, and according an interview with one of developers:

"
Qtrescom.org : What fraction of the development time was spent waiting on the C++ compiler?
Seamus Blackley : It felt like 103%
"

Currently the same 1998/99 C++ code takes around 10 minutes to compile on pretty new compilers.

I'm pointing out this game, but this could be generalized for any project. The fact is, it could be nice to take a medium/large project and see how faster the D compiler is against the others.

Finally my question is: Wouldn't be relevant and a good advertisement try to port a code like this to D and compare the times? Because one of the strenghts of D it's the fast compilation time, right?

Matheus.

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