On Tuesday, 10 June 2014 at 18:19:02 UTC, Justin Whear wrote:
I think porting 300k lines of 15+ year-old, heavily-templated C++ would have to be a labor of love. You certainly couldn't pay me to do it.
I understand your point, but like I said on my post, I'm using this game as example, this could be generalized with any project with suffers with compilation time, especially those written in C/C++.
Matheus.
