I'm not sure how valid the comparison would be, even if someone
did port it to D.
That C++ project is very old, and was likely not organized to
minimize compilation times, may not have used precompiled headers
etc.
It is possible to set up C++ projects such that even very large
ones will compile(incrementally) in only a few seconds(depends on
what you changed), although it is something of a pain in the ass
and requires a fair amount of work on the developers part.
On Tuesday, 10 June 2014 at 18:27:52 UTC, Mattcoder wrote:
On Tuesday, 10 June 2014 at 18:19:02 UTC, Justin Whear wrote:
I think porting 300k lines of 15+ year-old, heavily-templated
C++ would
have to be a labor of love. You certainly couldn't pay me to
do it.
I understand your point, but like I said on my post, I'm using
this game as example, this could be generalized with any
project with suffers with compilation time, especially those
written in C/C++.
Matheus.