I'm not sure how valid the comparison would be, even if someone did port it to D.

That C++ project is very old, and was likely not organized to minimize compilation times, may not have used precompiled headers etc.

It is possible to set up C++ projects such that even very large ones will compile(incrementally) in only a few seconds(depends on what you changed), although it is something of a pain in the ass and requires a fair amount of work on the developers part.



On Tuesday, 10 June 2014 at 18:27:52 UTC, Mattcoder wrote:
On Tuesday, 10 June 2014 at 18:19:02 UTC, Justin Whear wrote:
I think porting 300k lines of 15+ year-old, heavily-templated C++ would have to be a labor of love. You certainly couldn't pay me to do it.

I understand your point, but like I said on my post, I'm using this game as example, this could be generalized with any project with suffers with compilation time, especially those written in C/C++.

Matheus.

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