On Sunday, 28 December 2014 at 12:10:15 UTC, Joseph Rushton Wakeling via Digitalmars-d wrote:
On 24/12/14 15:27, eles via Digitalmars-d wrote:
D2 is still looking for the best design. D1 has one, is not as good, but is a
safer default.

Honestly, developing in D1, I personally feel that this is not so much a stable version as a frozen snapshot of a still-evolving language.

Yes, because D1 is just that. It was already a D2 in the making at that time and D1 was stopped not because it has reached a significant milestone, but simply because Andrei bet everything on D2 and wanted all resources concentrated on it.

But D1 might be dead, the question of stability s experiment remains.

As Ola wisely observed, the debate is not about D1 per sé, but about the moving target that one chases when (trying to) use(ing) D.

Instead of D1 and D2, think D2 and D3 or, if you like, stableD and experimentD. Place the border between them wherever you want, but before changing the paradigm of memory management.

In the original comment to which I replied with the proposal of D1 back again, the trigger was "different build". Just re-read that post and replace D1 with "different (aka stable) build" and re-shape the ideas accordingly.

Why that? Well, as Walter stated several times, using a new memory management technique is not only about having a new compiler and memory management mechanism. It is also (and mainly) about *coding style*. When developing for a GC-based language, one makes some assumptions and writes some code accordingly. When developing for a RC-based language, one writes *different* code. And when writing for MM-based language, one structures and writes another kind of code.

Thing is, by now, most of D2 code that is written is GC-centric. Supporting that to at least the same level of performance, while making sure the impact of the new changes that should allow RC and MM techniques, along with the work on a precise/concurrent/performant GC, while letting room for the new memory paradigm to provide optimized code (and not asking changes in the coding style)... is too much.

Even much too much given the other untied knots that D has: from properties, multiple aliasing this, re-definition of "scope" and C++ compatibility. I am sure there are others too.

And you charge this already unstable state with a new mechanism of memory management that is yet to be designed, not to say about being written? Now oua re introducing -dip= flags, which could work as long as they are orthogonal with existing code but... for how long and how? Will every project come with a .ini file that will list the dips that are necessary for that project to work?

"This project is not written in D1, but in D2+dip63,+dip45+dip119v3,+dip23 and incompatible with dip22 and dip99. For best performance we recommend disabling dip67 and use the dmd source version 2a2b3c4ddf2a"?

What about tying up the current issues that keep running in circles, a lot of eternally to be deprecated features and so on? They will be let for 2025? Will drag properties issues and the others (*complex types, anyone*?) until then?

Don clearly stated in one of hist posts: "keeping deprecated features has a cost!". It works for one of the most successful stories in the D world. Guess its name? Sociomantic!

Now, that said, in practice D1 does feel for the most part very much like a subset of D2 features; you could code a new project in D2, using the same design principles, and have pretty much identical results. So it's entirely fair to see a D success story here.

Except that porting this subset to its own takes quite some time for Sociomantics...

With more historical resources, it might have been sane or possible to backport some of the relevant breaking changes -- that is, to have a D1.5 with the same reduced feature set but with the inconsistencies and bad design decisions ironed out -- but now that D2 has reached its current state, it doesn't seem worth it to me.

I agree with that. But the point is, D2 has been also reached a state where is too much on its plate in terms of contradiction between "be-production-ready!" and "be-innovative!". Not even to say "clean up all the dark corners!".

Everybody keeps replying with "that was then and a decision was made back then!". I am saying "hey! this happens again!".

I suppose that we could, today, divide D2 into a guaranteed stable subset and a wider range of features whose final design is still up for discussion, but even that seems non-trivial: cf. the kerfuffle over whether class methods should be virtual or final by default. (And no, please don't take this as a reason to re-open that discussion.)

No, I do not start that discussion. Thing is, you cannot add zillions of flags that basically make you jumping from a language to another every time that you compile code. This way, what about adding some new flags like "-java", "-csharp" and "-c++1zwithconceptsliteandmodules"?

The only thing that those flags will have in common with D and with each other will be the fact that they are all braces-family languages. That, and nothing more than that. (yes, yes, it's an exaggeration).


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