On Friday, 20 February 2015 at 15:15:36 UTC, Jeremy DeHaan wrote:
On Friday, 20 February 2015 at 07:12:34 UTC, Gan wrote:
On Friday, 20 February 2015 at 04:52:29 UTC, Jeremy DeHaan
Chiming in with my own library. https://github.com/Jebbs/DSFML

Things are a bit of a mess, but I'm gearing up for a release soon and things will be all nice and tidy and structured.

I really want to check out DGame but I suggest withholding from it until it becomes actively maintained again.

I'm using DSFML and it is one of the easiest. Though I had strange issues like high ram usage and text not rendering. Though the ease of use and performance is phenomenal.

Thanks for the heads up. I'll open an issue to inspect RAM usage, but can you let me know when you were having Text rendering issues so I can inspect that too?

This link can give you more information about it:
http://en.sfml-dev.org/forums/index.php?topic=17550.0

I started getting text rendering issues when I was playing with my space background render textures. It's kinda strange cause they seem unrelated.

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