On 8 June 2015 at 13:15, weaselcat via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > On Sunday, 7 June 2015 at 18:27:16 UTC, Robert burner Schadek wrote: >> >> Phobos is awesome, the libs of go, python and rust only have better >> marketing. >> As discussed on dconf, phobos needs to become big and blow the rest out of >> the sky. >> >> http://wiki.dlang.org/DIP80 >> >> lets get OT, please discuss > > > I think a std.bindings or something similar for ubiquitous C libraries would > go a long way - _quality_(not just a wrapper) SDL, OpenGL, etc bindings. > > D is very attractive to game developers, I think with a little push it would > get a lot of traction from this.
I've been humoring the idea of porting my engine to D. It's about 15 years of development, better/cleaner than most proprietary engines I've used at game studios. I wonder if there would be interest in this? Problem is, I need all the cross compilers to exist before I pull the plug on the C code... a game engine is no good if it's not portable to all the consoles under the sun. That said, I think it would be a good case-study to get the cross compilers working against.