On 9 June 2015 at 17:32, Joakim via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > On Monday, 8 June 2015 at 03:53:52 UTC, Manu wrote: >> >> I've been humoring the idea of porting my engine to D. It's about 15 >> years of development, better/cleaner than most proprietary engines >> I've used at game studios. >> I wonder if there would be interest in this? Problem is, I need all >> the cross compilers to exist before I pull the plug on the C code... a >> game engine is no good if it's not portable to all the consoles under >> the sun. That said, I think it would be a good case-study to get the >> cross compilers working against. > > > What cross-compilers are you waiting for? Nobody is working on XBone or PS4 > as far as I know, but Dan's work on iOS seems pretty far along, if you want > to try that out.
XBone works. PS4 is probably easy or already working. Android, iOS are critical. Nintendo platforms also exist. I would hope we'll see Enscripten and NaCl at some point; I could use them at work right now. The phones do appear to be moving recently, which is really encouraging.