On 6/08/2015 12:05 p.m., Tofu Ninja wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a game. Are
there any guys out there using D for indie games?

For some time I have been seeing some cool game engine being developed
in the DUB repo. What more is happening? I don't see derelictSDl and
derelictSFML activities much. Whatup?

One thing I would really like for D would be an opengl binding in
phobos, there was some momentum a while ago to try to get graphics into
phobos with Aurora, but literally nothing came of that. People want an
all D gui, and graphics support but literally nothing will ever happen
until we at least get some basic graphics interfaces like a simple
windowing library and some opengl. We are already getting color and
images, full on hw supported graphics is the next step.

Also a thing I would really like is if all the new graphics related
things went into a std.graphics, it would be nice if it was
std.graphics.color, std.graphics.image, std.graphics.opengl,
std.graphics.window, std.graphics.gui, ect...

That and some simple linear alg into phobos, gl3n pls?

We literally have most of the needed parts already just laying around on
dub and in other places.

Here is what we need to do going forward (beyond what me and Manu are doing):

1. Derelict-Util needs to be put into Phobos. This is not optional
2. Derelict-GL3 needs to be put into Phobos. Optional, but might be a damn good idea! 3. Windows API needs to be moved into either Phobos or druntime. Not optional.
4. X11 bindings added to Phobos. Not optional.
5. Cocoa bindings added to Phobos. Not optional.

This all needs to happen _before_ we start working on a window library for Phobos.
Let alone a GUI.

We're mostly got problems with Cocoa. X11 bindings just need to be changed to dynamically bound.

Windows API bindings if gone into druntime wouldn't need to go through the review cycle luckily. But would need some decent review on e.g. Github.

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