On Tuesday, 27 October 2015 at 20:19:42 UTC, PuglyWUgly wrote:
 Why care about this?

Even Rust doesn't try to solve this problem...because it isn't really a problem in practice.

In c++/rust code you use value/unique types 99.9% of the time, and reference counting is only for shared/aliased objects.


 Reference counting == rare and unimportant

+1

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