On Tuesday, 27 October 2015 at 20:19:42 UTC, PuglyWUgly wrote:
Why care about this?Even Rust doesn't try to solve this problem...because it isn't really a problem in practice.In c++/rust code you use value/unique types 99.9% of the time, and reference counting is only for shared/aliased objects.Reference counting == rare and unimportant
+1
