On Tuesday, 27 October 2015 at 20:41:49 UTC, Jonathan M Davis
wrote:
On Tuesday, 27 October 2015 at 20:19:42 UTC, PuglyWUgly wrote:
Why care about this?
Even Rust doesn't try to solve this problem...because it
isn't really a problem in practice.
In c++/rust code you use value/unique types 99.9% of the
time, and reference counting is only for shared/aliased
objects.
Reference counting == rare and unimportant
Really? I've seen tons of C++ code that's written using smart
pointers with objects living on the heap which then get passed
around all over the place.
if they're using shared_ptr all over the place, they're doing it
wrong.
shared_ptr is supposed to be a last resort