On Tuesday, 27 October 2015 at 20:41:49 UTC, Jonathan M Davis wrote:
On Tuesday, 27 October 2015 at 20:19:42 UTC, PuglyWUgly wrote:
 Why care about this?

Even Rust doesn't try to solve this problem...because it isn't really a problem in practice.

In c++/rust code you use value/unique types 99.9% of the time, and reference counting is only for shared/aliased objects.


 Reference counting == rare and unimportant

Really? I've seen tons of C++ code that's written using smart pointers with objects living on the heap which then get passed around all over the place.

if they're using shared_ptr all over the place, they're doing it wrong.
shared_ptr is supposed to be a last resort

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