Am Tue, 01 Dec 2015 03:49:07 +0000 schrieb Adam D. Ruppe <[email protected]>:
> simpledisplay.d can do what SDL does :P > > oh wait this is about the other SDL > > well I want to talk about simpledisplay. I've been doing a > documentation book in the ddoc with lots of examples: > > http://arsdnet.net/arsd/simpledisplay.html > > (similar docs are on the way for cgi, dom, minigui, and > simpleaudio btw) > > I'm so close to being able to replace SDL with just a couple > little D files - no more annoying DLLs! This is actually good marketing. Everyone into cross-platform graphics knows what to expect from SDL. Most people here heard of simpledisplay, but it remained unclear what the scope is. It can create windows, ok. But by saying the feature set is the same as SDL we know that it will work on OS X, Windows, Linux, handle input from various sources, at least mouse, keyboard and joystick, create OpenGL contexts, handle fullscreen mode etc. E.g. if you are accustomed to the feature set SDL offers and don't want to miss anything you take for granted there, simpledisplay is the way to go. (I assume there is still a bit of functionality missing, but then feature parity with SDL is still the target and you are more likely to add requested features if they are already offered by SDL.) -- Marco
