On Wednesday, 2 December 2015 at 17:12:56 UTC, Marco Leise wrote:
This is actually good marketing. Everyone into cross-platform graphics knows what to expect from SDL. Most people here heard of simpledisplay, but it remained unclear what the scope is.
I'm a bit unclear myself :P sometimes i want to add more and have to tell myself I called it 'simple' for a reason.
But:
same as SDL we know that it will work on OS X, Windows, Linux,
So far, Windows and Linux are implemented. OS X is coming later (I finally have a Mac here so I can test it myself but I don't know Cocoa and am waiting a bit for the D/Obj-c binding to mature a lil more. Probably going to do it in 2016.)
handle input from various sources, at least mouse, keyboard
Indeed, those work.
joystick
Provided in an add-on module right now, joystick.d (in my same github)
create OpenGL contexts
works!
handle fullscreen mode etc.
Partially works, more coming in the next few months. I also do naked windows in it (no decorations, any size), clipboard, and a few other little things a GUI app might want on the low level.
I'm also working on audio (in a separate module, simpleaudio.d) and gui widgets (minigui.d).
