On Saturday, 17 September 2016 at 15:41:24 UTC, John Colvin wrote:
On Saturday, 17 September 2016 at 09:26:50 UTC, Guillaume Piolat wrote:
In this post, I describe the software renderer available in Dplug:

Isn't that rather a lot of work to be doing? In my experience with audio work, reducing any and all cpu usage - even in low priority threads - was useful in getting stability at low latencies. Even when not considering latency, I was often limited by cpu throughput when getting towards the end of a mix (of course can render/freeze things, but that's not always possible or convenient).

Some customers use it on every track.

A closed UI does not consume CPU.
Second, the data going from audio thread to UI uses a double-lockfree queue so the GUI can be arbitrarily slow without impact on the audio. What happen on overload is that the UI will receive less repaint message from the OS.

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