On Thursday, 5 January 2017 at 22:37:21 UTC, solidstate1991 wrote:
I'm thinking on possibly implementing a scripting language for my game engine for general purpose and AI. At one point I was thinking on making a scripting language based on D with ECMAScript and Prolog/Planner influences.
As a game developer I can recommend to use Lua. This language is tradtionally used in many games/game engines.

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