On Friday, 6 January 2017 at 09:54:32 UTC, Dmitry wrote:
On Thursday, 5 January 2017 at 22:37:21 UTC, solidstate1991
wrote:
I'm thinking on possibly implementing a scripting language for
my game engine for general purpose and AI. At one point I was
thinking on making a scripting language based on D with
ECMAScript and Prolog/Planner influences.
As a game developer I can recommend to use Lua. This language
is tradtionally used in many games/game engines.
Thirded. Lua is relatively easy to implement support for, is not
too bad a language, and a lot of people are already familiar with
it.