On Thu, 2017-01-05 at 22:37 +0000, solidstate1991 via Digitalmars-d
wrote:
> I'm thinking on possibly implementing a scripting language for my 
> game engine for general purpose and AI. At one point I was 
> thinking on making a scripting language based on D with 
> ECMAScript and Prolog/Planner influences.
> 

The standard dynamic programming languages (scripting languages are
something completely different :-) for this sort of "dynamic stuff
inside static stuff" are:

– Python
– Lua
– Lisp

Choice tends to be fashion, prejudice, tribe driven. In the end they
can all work fine and do the job required.

-- 
Russel.
=============================================================================
Dr Russel Winder      t: +44 20 7585 2200   voip: sip:[email protected]
41 Buckmaster Road    m: +44 7770 465 077   xmpp: [email protected]
London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder

Attachment: signature.asc
Description: This is a digitally signed message part

Reply via email to