On Monday, 8 May 2017 at 19:14:16 UTC, Meta wrote:
On Monday, 8 May 2017 at 19:11:03 UTC, Ethan Watson wrote:
You know, unless you want to try making a 45
gigabyte executable for current Playstation/Xbox games.

Is this why most console games that get ported to PC are massive? GTA V on PC, for example, was 100GB, while Skyrim was around 8GB.

Skyrim was that size on release because the console version had to fit on a DVD for the xbox 360 version, plus they made almost no changes to the PC version of the game. GTA V however, was released several months after the console release and had larger textures and uncompressed audio.

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