On 05/08/2017 09:57 PM, Meta wrote:
Ok, fair point. Let's look at Final Fantasy XIII (linear, non-open world console RPG released in 2009 on X360 and PS3, recently ported to PC) and The Witcher 3 (huge open world PC RPG released in 2015). FFXIII's size on disk is 60(!) GB, while The Witcher 3 is 40 GB. This isn't true all the time, but a lot of console games ported to PC take a surprisingly large amount of space. It's like they just unpacked the disk image, did an x86 build, then uploaded the whole thing to Steam with uncompressed assets and called it good enough.
I don't know anything about Witcher, but FF13 *does* have a fair amount of pre-rendered video, FWIW. And maybe Witcher uses better compression than FF13?
Also, just a side nitpik, but open-world vs non-open-world alone shouldn't have any impact on data size - the real factors in a game world's data size are overall size and detail of the game world. Whether it's open world is just a matter of how all the data in the game world is laid out, not how much data there is.
