On Tuesday, 9 May 2017 at 02:13:19 UTC, Nick Sabalausky (Abscissa) wrote:
On 05/08/2017 03:28 PM, Jack Stouffer wrote:

Uncompressed? Seriously? I assume that really means FLAC or something rather than truly uncompressed, but even still...sounds more like a bullet-list pandering^H^H^H^H^H^H^H^H^Hselling point to the same suckers^H^H^H^H^H^H^H"classy folk" who buy Monster-brand cables for digital signals than a legit quality enhancement. Take a top-of-the-line $$$$ audio system, set down a room full of audiophiles, and compare lossless vs 320kbps Vorbis...in a true double-blind, no WAY they'd be able to consistently spot the difference even if they try. Let alone while being detracted by all the fun of causing mass mayhem and carnage. Unless maybe you just happen to stumble upon some kind of audio savant.

Don't need to go that high. c't did a double blind study some years ago with the help of her sister magazine for audio equipment. So they made a very good setup. What they discovered is that mp3 with 160 kbit/s CBR was already undistinguishable from CD for 99% of people for almost all kind of music. mp3 is much better than its reputation, due to really bad encoders at the beginning (Xing was awful and was the widest used at the beginning, Fraunhofer was excellent but not free, lame took years before it was any good) people thought that the crap they heard was inherent to the mp3 format but very often it was bad grabbing, over eager lo-pass filtering and crappy psycho-acoustic models (Xing). So you make a good point that uncompressed audio for a game is completely nuts.

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