On Wednesday, 27 September 2017 at 20:03:27 UTC, Gheorghe Gabriel wrote:
Hi,

I have a 3D scene editor.
I need my scripts to be dynamically loaded in the scene.
In c# or java I can use reflections to do that.
How can I do that with D?
I know that std.traits only works in compile time.
Please, help me

Gabriel

Your best bet is to either use a scripting language like Lua (Unity is written in C++ and uses C#), or compile your scripts to a dll and load them from there.

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