On Sunday, 1 October 2017 at 15:53:57 UTC, Gheorghe Gabriel wrote:
On Saturday, 30 September 2017 at 19:06:20 UTC, bitwise wrote:
On Friday, 29 September 2017 at 16:40:38 UTC, Gheorghe Gabriel wrote:
[...]

Still work to do, but usable.

https://github.com/nicolasjinchereau/d-reflection

I understand, thank you! :)

I have created another scripting model (compiled, not interpreted) for the graphics engine, which is better than the runtime reflection (it has only one disadvantage and more advantages over it). I cannot wait until the engine is finished, so that I will be able to show it to the public.

Gabriel

I'm curious to see what you've come up with.

There are certain problems that can't really be overcome with a compile time approach, like generically passing things across DLL boundaries, or modifying/referencing things at design-time in an editor. You could generate some generic wrapper/interface at compile time, but that would basically be the same as run-time reflection at that point.

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