On Thursday, 23 August 2018 at 13:22:45 UTC, Shachar Shemesh wrote:

Because in D, structs can't inherit,

Forgive me if I'm not helping, but if you are willing to create a little infrastructure, I think you can create polymorphic structs with the technique described at https://theartofmachinery.com/2018/08/13/inheritance_and_polymorphism_2.html. See https://gitlab.com/sarneaud/xanthe/blob/master/src/game/player.d#L18 for a concrete example.

I can't do that for structs, and if I defined SockAddr as a class, I'd mandate allocating it on the GC, violating the whole point behind writing Mecca to begin with.

There are other ways to allocate memory for classes, without the GC. Do any of the techniques described at https://wiki.dlang.org/Memory_Management#Explicit_Class_Instance_Allocation give you an alternative?

The general consensus, however, is that these problems will not be resolved (we used to file bugs in Bugzilla. We stopped doing that because we saw nothing happens with them), and as far as the future of the language goes, that's bad news.

I've fixed 4 bugs in the past 2 weeks: https://github.com/pulls?utf8=%E2%9C%93&q=is%3Apr+author%3AJinShil+archived%3Afalse+is%3Aclosed+Fix

But I admit they were quite simple. I agree, the more difficult bugs tend to not get fixed. I've tried to fix a few of them, but they were beyond my current abilities. Again, you might have more success if you put some financial incentive behind them.

Mike

Reply via email to