Here are some other articles about problems with 32bit>64bit porting if anyone is interested:
http://www.viva64.com/content/articles/64-bit-development/?f=64-bit-arithmetic.html&lang=en&content=64-bit-development http://www.viva64.com/content/articles/64-bit-development/?f=TrapsDetection.html&lang=en&content=64-bit-development http://www.viva64.com/content/articles/64-bit-development/?f=size_t_and_ptrdiff_t.html&lang=en&content=64-bit-development On Mon, Aug 16, 2010 at 10:19 PM, Yao G. <[email protected]> wrote: > On Mon, 16 Aug 2010 09:40:15 -0500, bearophile <[email protected]> > wrote: > > This shows many pitfalls regarding conversion of 32 bit code to 64, some >> of them are relevant for D code too: >> http://www.gamedev.net/reference/articles/article2767.asp >> > > Thanks for sharing this article bearophile. It's actually pretty good and > comprehensive. > > > -- > Yao G. >
