And some more: http://www.viva64.com/content/articles/64-bit-development/?f=64-bit-migration-7-steps.html&lang=en&content=64-bit-development http://www.viva64.com/content/articles/64-bit-development/?f=20_issues_of_porting_C++_code_on_the_64-bit_platform.html&lang=en&content=64-bit-development
On Mon, Aug 16, 2010 at 10:23 PM, Andrej Mitrovic < [email protected]> wrote: > Here are some other articles about problems with 32bit>64bit porting if > anyone is interested: > > > http://www.viva64.com/content/articles/64-bit-development/?f=64-bit-arithmetic.html&lang=en&content=64-bit-development > > http://www.viva64.com/content/articles/64-bit-development/?f=TrapsDetection.html&lang=en&content=64-bit-development > > http://www.viva64.com/content/articles/64-bit-development/?f=size_t_and_ptrdiff_t.html&lang=en&content=64-bit-development > > > On Mon, Aug 16, 2010 at 10:19 PM, Yao G. <[email protected]> wrote: > >> On Mon, 16 Aug 2010 09:40:15 -0500, bearophile <[email protected]> >> wrote: >> >> This shows many pitfalls regarding conversion of 32 bit code to 64, some >>> of them are relevant for D code too: >>> http://www.gamedev.net/reference/articles/article2767.asp >>> >> >> Thanks for sharing this article bearophile. It's actually pretty good and >> comprehensive. >> >> >> -- >> Yao G. >> > >
