Trass3r wrote:
DDT is also shaping up nicely.

Haven't tried it yet. Does it have context sensitive code-completion? Honestly I would love to use Geany because it's so clean and light-weight, but it just doesn't support enough productivity features yet.




Manu wrote:
Monodevelop is surprisingly usable... although sadly, for me, my build system uses premake to generate VisualStudio projects (and makefiles/etc on
other platforms).

MonoDevelop is compatible with VS2010 solution/project files. One of the best parts about MD is how seamlessly it works across all platforms. Really the best IDE on Linux and Mac IMO, but then again I haven't tried them all. Unfortunately Visual-D and Mono-D projects are incompatible. It would be great to see these two projects collaborate.


...including basically the entire game dev community... [all
console SDK's are Windows+VisualStudio based])

I certainly wouldn't be using D now if VisualD didn't exist...

Unity3D ships with MonoDevelop as it's primary code editor, and it's rather successful ;) I agree with what your saying here though. Power tools get the job done faster. After using proper code-completion and refactoring tools, it's hard to go back.


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