On 04/19/2012 06:31 PM, Sean Kelly wrote:
On Apr 19, 2012, at 3:20 PM, Nick Sabalausky wrote:

"H. S. Teoh"<[email protected]>  wrote in message
news:[email protected]...

But IMAO, indie gaming is where it's at these days. True creativity has
left commercial games since id's DOOM days.


Yea, pretty much. With a few exceptions (Splinter Cell 1 though...3 or 4,
and some Japanese stuff), I see the mainstream industry as mostly a
"Pixar-wannabe high-def-animation factory" these days. They don't care about
gameplay anymore, just storytelling, animation and emulating Hollywood.

I've switched from calling those games to calling them interactive cinematic 
experiences.  Some are actually enjoyable from a story perspective, but overall 
I think they're an evolutionary dead end for the game industry.
My personal favorite is the new Jurassic Park game, where most of the content is a quicktime event. Honestly? I love a good story, and I like my games to have a plot that keeps me interested in it, but it also has to have GAMEPLAY that keeps me interested.
I agree, I don't see that type of game going much further.

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