"H. S. Teoh" <[email protected]> wrote in message news:[email protected]... > > [...] >> I'll take another game with a "Save the princess" backstory, or even >> *no* story at all, over a game driven start-to-finish by a >> less-than-spectacular story any day. Hell, it's much better replay >> value like that anyway: Listening to the same story over and over >> really kills replayability. > > Especially when said story tries SO hard at being convincingly emotional > but totally falls flat, because it's the 150th time you're playing the > game and you've found out and exploited a dozen plot holes and game > sequencing bugs that allow you to trigger game events out of sequence, > so that the video clips just seem totally out-of-context. >
Yup > >> Does anyone care why MegaMan's trying to defeat Wily? Or his >> "emotional growth and struggle" while doing it? Hell no, they just >> enjoy doing it. > [...] > > Exactly. Any "emotional growth and struggle" can only be emergent from > the game mechanics, not from a railroaded "you have to do things this > way 'cos that's how you're supposed to" plot dreamed up by some script > writer Exactly. > > At the end of the day, it's the game mechanic that really matters. I > mean, that's the whole reason you're playing in the first place, right? > If I just wanted to watch a bunch of video clips, I'd be on youtube > instead. > Exactly again. > > T > > -- > The problem with the world is that everybody else is stupid. And another "exactly" ;) (Hmm, I guess this was a useless response...)
