Ethan:

but I have
already come across a few things that make me think it's about
99% ready for production code instead of the full 100%.

D has some rough edges still, and I think most of such rough edges are now known to D designers and the D community. Some of those edges will be fixed (some of them even have an already written patch in GitHub!), while some of them probably will not be fixed or will not be fixed soon, sometimes because there is no good way to fix them among the ecology of the other D features, or because D designers don't want to fix them (like some segfaults caused by nulls).


I'll go in to more detail in another thread,

Good. Reports from practical usage are usually interesting.


but I did find it odd that D is a language that aims to make life easier for the programmer
yet makes you jump through hoops at times.

D design comes from people that have a long experience of C and C++ (and some experience of Java and a bit of experience of Python, and Perl). This means in D you find many details wisely designed. But another consequence is that several parts are also designed in a old style. Some parts of D design are surely far away from some new trends in language design. A lot of experience about older ways is both a blessing and a curse :-)

Bye,
bearophile

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